A NEW SCIENCE-FICTION ROLE-PLAYING GAME

Build a life
between worlds.

Ambrosia I is a story-driven RPG about exploration, trade, crafting, combat, and the choices you make across a growing frontier.

PC / Mac / Linux / XboxQ1 2027
AM-01
CURRENT LOCATION01:14:26UNEXPLORED REGION
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01 / STORY

Begin with
a small ship.

Trade routes are failing and new settlements need people willing to take risks. You arrive with limited supplies and the freedom to decide what kind of life you want to build.

Meet traders, salvagers, settlers, researchers, and people with competing goals. Your decisions affect relationships, prices, access to new places, and the opportunities available to you.

Explore the gameplay systems ↓
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Your choices change what becomes available and how people respond to you.
CHOICES HAVE CONSEQUENCES
02 / GAMEPLAY SYSTEMS

Choose how
you play.

Trade, build, fight, explore, or combine different skills to solve problems your own way.

02

Crafting
& upgrades

Collect materials, learn recipes, build equipment, and improve tools, weapons, armor, and ship components.

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03

Combat
& equipment

Choose weapons, armor, and modifiers that support your preferred style. Equipment affects damage, protection, speed, heat, and other combat statistics.

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04

Skills
& progression

Improve practical skills through use and training. Specialize in a few areas or build a flexible character who can handle many different situations.

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MIRROR GATELOW ORBITOUTER REGION
STAR MAPPlanets, stations,
and travel routes.
03 / WORLDS & TRAVEL

Explore planets
and stations.

Each location has its own environment, economy, residents, resources, and problems to solve.

A

Settlements

Visit cities, stations, mining sites, research facilities, and smaller communities with their own services and local issues.

B

Ships and transport

Travel in your own ship, use local transportation, and unlock new routes as you explore.

C

Stealing and smuggling

Steal items, forge shipping records, move restricted goods, and deal with the consequences if you are caught.

04 / GAME ARTWORK

See Ambrosia's
visual direction.

These development images show the planned look of Ambrosia's stations, planets, ships, workplaces, and combat environments.

Q12027 release window
4supported platforms
1connected game world
AMBROSIA / FRONTIER STATIONDEVELOPMENT ARTWORK
Ambrosia frontier station built into a cratered moon
HABITAT / DOCK / GREENHOUSEGAME ARTWORK
06 / CONTACT & UPDATES

Contact us or
request updates.

Use this form to ask a question, share feedback, or request development updates about Ambrosia I.

We will reply when we can.