Markets
& black markets
Buy and sell goods in legal markets or deal in restricted items through black-market contacts. Prices change based on supply, events, location, and reputation.
Get updates ↗A NEW SCIENCE-FICTION ROLE-PLAYING GAME
Ambrosia I is a story-driven RPG about exploration, trade, crafting, combat, and the choices you make across a growing frontier.
Trade routes are failing and new settlements need people willing to take risks. You arrive with limited supplies and the freedom to decide what kind of life you want to build.
Meet traders, salvagers, settlers, researchers, and people with competing goals. Your decisions affect relationships, prices, access to new places, and the opportunities available to you.
Explore the gameplay systems ↓Your choices change what becomes available and how people respond to you.CHOICES HAVE CONSEQUENCES
Trade, build, fight, explore, or combine different skills to solve problems your own way.
Buy and sell goods in legal markets or deal in restricted items through black-market contacts. Prices change based on supply, events, location, and reputation.
Get updates ↗Collect materials, learn recipes, build equipment, and improve tools, weapons, armor, and ship components.
Get updates ↗Choose weapons, armor, and modifiers that support your preferred style. Equipment affects damage, protection, speed, heat, and other combat statistics.
Get updates ↗Improve practical skills through use and training. Specialize in a few areas or build a flexible character who can handle many different situations.
Get updates ↗Each location has its own environment, economy, residents, resources, and problems to solve.
Visit cities, stations, mining sites, research facilities, and smaller communities with their own services and local issues.
Travel in your own ship, use local transportation, and unlock new routes as you explore.
Steal items, forge shipping records, move restricted goods, and deal with the consequences if you are caught.
These development images show the planned look of Ambrosia's stations, planets, ships, workplaces, and combat environments.

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